$
▌Roblox scripter. First year in Studio. Verified.
$ stats --all
total_visits
0+
peak_ccu
0+
games_shipped
0
verified
true
$ ls ./work
6 games, lead developer on all
Cave Dive For Brainrots
6M+ visits
4.9K+ peak ccu
+1 Ladder Per Click
600K+ visits
900+ peak ccu
Outrun Disasters For Brainrots
400K+ visits
400+ peak ccu
Treadmill for Lucky Blocks
400K+ visits
1K+ peak ccu
Guess My Penalty
315K+ visits
452+ peak ccu
Bottleflip For Brainrots
60K+ visits
1K+ peak ccu
$ cat skills.txt --verbose
what I actually build, and where it's running
anticheat
Server-authoritative checks that catch exploiters without punishing laggy players.
deployed_in: Cave Dive, Bottleflip, Guess My Penalty
datastores
Data saving that doesn't lose progress, even when servers crash.
deployed_in: all 6 games
game_systems
The loops that keep players coming back day after day.
deployed_in: all 6 games
monetization
Gamepasses, dev products, and shops that convert without feeling scummy.
deployed_in: all 6 games
$ pricing --list
starting points, every project gets its own quote
single_system
from $10
full_game ★ recommended
from $100
$ contact